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VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 5 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
CVPR
2009
IEEE
16 years 4 months ago
Distributed Volumetric Scene Geometry Reconstruction With a Network of Distributed Smart Cameras
Central to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless c...
Shubao Liu, Kongbin Kang, Jean-Philippe Tarel and ...
BMCV
2000
Springer
15 years 4 months ago
The Spectral Independent Components of Natural Scenes
Abstract. We apply independent component analysis (ICA) for learning an efficient color image representation of natural scenes. In the spectra of single pixels, the algorithm was a...
Te-Won Lee, Thomas Wachtler, Terrence J. Sejnowski
IJCV
2008
242views more  IJCV 2008»
14 years 12 months ago
3D Urban Scene Modeling Integrating Recognition and Reconstruction
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...
TOG
2008
171views more  TOG 2008»
14 years 11 months ago
3D unsharp masking for scene coherent enhancement
We present a new approach for enhancing local scene contrast by unsharp masking over arbitrary surfaces under any form of illumination. Our adaptation of a well-known 2D technique...
Tobias Ritschel, Kaleigh Smith, Matthias Ihrke, Th...