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3DIM
2011
IEEE
13 years 12 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
ICPR
2008
IEEE
16 years 1 months ago
Information-based gaze control adaptation to scene context for mobile robots
Goal-directed guidance of gaze control based on coordinated task and stimulus parameters is essential for steering a mobile cognitive system efficiently and autonomously through t...
Kolja Kühnlenz, Martin Buss, Tingting Xu
ICASSP
2008
IEEE
15 years 6 months ago
Robust speaker identification using auditory features and computational auditory scene analysis
The performance of speaker recognition systems drop significantly under noisy conditions. To improve robustness, we have recently proposed novel auditory features and a robust spe...
Yang Shao, DeLiang Wang
SI3D
2006
ACM
15 years 5 months ago
Approximate ambient occlusion for trees
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of tree leaves and grass blades. Subtle lighting effects present in such environme...
Kyle Hegeman, Simon Premoze, Michael Ashikhmin, Ge...
CGF
2011
14 years 3 months ago
Two-Level Grids for Ray Tracing on GPUs
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...