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CGF
2006
115views more  CGF 2006»
14 years 12 months ago
Reflected-Scene Impostors for Realistic Reflections at Interactive Rates
We present a technique for rendering reflections on complex reflectors at interactive rates based on approximating the geometry of the reflected scene with impostors. The reflecti...
Voicu Popescu, Chunhui Mei, Jordan Dauble, Elisha ...
ICML
2009
IEEE
16 years 20 days ago
Learning dictionaries of stable autoregressive models for audio scene analysis
In this paper, we explore an application of basis pursuit to audio scene analysis. The goal of our work is to detect when certain sounds are present in a mixed audio signal. We fo...
Youngmin Cho, Lawrence K. Saul
3DIM
2007
IEEE
15 years 6 months ago
Fast Omnidirectional 3D Scene Acquisition with an Array of Stereo Cameras
We present an omnidirectional 3D acquisition system based on a mobile array of high-resolution consumer digital SLR cameras that automatically capture high dynamic range stereo pa...
Jiajun Zhu, Greg Humphreys, David Koller, Skip Ste...
COMPGEOM
2008
ACM
15 years 1 months ago
Routing a maximum number of disks through a scene of moving obstacles
This video illustrates an algorithm for computing a maximum number of disjoint paths for unit disks moving among a set of dynamic obstacles in the plane. The problem is motivated ...
Joondong Kim, Joseph S. B. Mitchell, Valentin Poli...
RT
2000
Springer
15 years 3 months ago
Dynamic Acceleration Structures for Interactive Ray Tracing
Acceleration structures used for ray tracing have been designed and optimized for efficient traversal of static scenes. As it becomes feasible to do interactive ray tracing of movi...
Erik Reinhard, Brian E. Smits, Charles D. Hansen