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IEEECGIV
2005
IEEE
15 years 5 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
VR
2002
IEEE
210views Virtual Reality» more  VR 2002»
15 years 4 months ago
Distributed Applications for Collaborative Augmented Reality
This paper focuses on the distributed architecture of the collaborative augmented reality system Studierstube. The system allows multiple users to experience a shared 3D workspace...
Dieter Schmalstieg, Gerd Hesina
ISBI
2004
IEEE
16 years 18 days ago
Level Set Methods for Dynamic Tomography
In this paper, we propose a novel variational framework for the reconstruction of dynamic objects from sparse and noisy tomographic data. Using an object-based scene model, we dev...
Yonggang Shi, William Clement Karl
ICCV
2005
IEEE
15 years 5 months ago
Separating Transparent Layers of Repetitive Dynamic Behaviors
In this paper we present an approach for separating two transparent layers of complex non-rigid scene dynamics. The dynamics in one of the layers is assumed to be repetitive, whil...
Bernard Sarel, Michal Irani
CVPR
2000
IEEE
16 years 1 months ago
High Dynamic Range Imaging: Spatially Varying Pixel Exposures
While real scenes produce a wide range of brightness variations, vision systems use low dynamic range image detectors that typically provide 8 bits of brightness data at each pixe...
Shree K. Nayar, Tomoo Mitsunaga