Sciweavers

3694 search results - page 586 / 739
» Understanding experience in interactive systems
Sort
View
SAC
2006
ACM
15 years 12 months ago
Trust-decisions on the base of maximal information of recommended direct-trust
Nowadays the concept of trust in computer communications starts to get more and more popular. While the idea of trust in human interaction seems to be obvious and understandable i...
Uwe Roth, Volker Fusenig
DIGRA
2005
Springer
15 years 11 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
ACMICEC
2007
ACM
303views ECommerce» more  ACMICEC 2007»
15 years 10 months ago
Impact of social influence in e-commerce decision making
Purchasing decisions are often strongly influenced by people who the consumer knows and trusts. Moreover, many online shoppers tend to wait for the opinions of early adopters befo...
Young Ae Kim, Jaideep Srivastava
SIGIR
2010
ACM
15 years 9 months ago
The good, the bad, and the random: an eye-tracking study of ad quality in web search
We investigate how people interact with Web search engine result pages using eye-tracking. While previous research has focused on the visual attention devoted to the 10 organic se...
Georg Buscher, Susan T. Dumais, Edward Cutrell
NIPS
1997
15 years 7 months ago
Learning Generative Models with the Up-Propagation Algorithm
Up-propagation is an algorithm for inverting and learning neural network generative models. Sensory input is processed by inverting a model that generates patterns from hidden var...
Jong-Hoon Oh, H. Sebastian Seung