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» Understanding experience in interactive systems
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EICS
2009
ACM
15 years 11 months ago
The tradeoff between spatial jitter and latency in pointing tasks
Interactive computing systems frequently use pointing as an input modality, while also supporting other forms of input such as alphanumeric, voice, gesture, and force. We focus on...
Andriy Pavlovych, Wolfgang Stürzlinger
126
Voted
IUI
1993
ACM
15 years 8 months ago
Wizard of Oz studies: why and how
We discuss current approaches to the development of natural language dialogue systems, and claim that they do not sufficiently consider the unique qualities of man-machine intera...
Nils Dahlbäck, Arne Jönsson, Lars Ahrenb...
SIGGRAPH
1994
ACM
15 years 8 months ago
Frameless rendering: double buffering considered harmful
The use of double-buffered displays, in which the previous image is displayed until the next image is complete, can impair the interactivity of systems that require tight coupling...
Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen ...
ECTEL
2006
Springer
15 years 8 months ago
Getting to Know Your Student in Distance Learning Contexts
Abstract. Good teachers know their students, and exploit this knowledge to adapt or optimise their instruction. Teachers know their students because they interact with them face-to...
Claus Zinn, Oliver Scheuer
AVI
1998
15 years 6 months ago
Constant information density in zoomable interfaces
We introduce a system that helps users construct interactive visualizations with constant information density. This work is an extension of the DataSplash database visualization e...
Allison Woodruff, James A. Landay, Michael Stonebr...