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ATAL
2007
Springer
15 years 8 months ago
Empirical game-theoretic analysis of the TAC Supply Chain game
The TAC Supply Chain Management (TAC/SCM) game presents a challenging dynamic environment for autonomous decision-making in a salient application domain. Strategic interactions co...
Patrick R. Jordan, Christopher Kiekintveld, Michae...
ISWC
2006
IEEE
15 years 8 months ago
User Localization Using Wearable Electromagnetic Tracker and Orientation Sensor
This paper describes a localization method with wearable electromagnetic sensor and orientation sensor for wearable computer users. Many user localization methods have been invest...
Akihiro Hamaguchi, Masayuki Kanbara, Naokazu Yokoy...
ACMDIS
2006
ACM
15 years 8 months ago
Morphome: a constructive field study of proactive information technology in the home
This paper presents the main results of a three-year long field and design study of proactive information technology in the home. This technology uses sensors to track human activ...
Ilpo Koskinen, Kristo Kuusela, Katja Battarbee, An...
ICRA
2005
IEEE
146views Robotics» more  ICRA 2005»
15 years 7 months ago
Probabilistic Gaze Imitation and Saliency Learning in a Robotic Head
— Imitation is a powerful mechanism for transferring knowledge from an instructor to a na¨ıve observer, one that is deeply contingent on a state of shared attention between the...
Aaron P. Shon, David B. Grimes, Chris Baker, Matth...
ATAL
2005
Springer
15 years 7 months ago
Modeling opponent decision in repeated one-shot negotiations
In many negotiation and bargaining scenarios, a particular agent may need to interact repeatedly with another agent. Typically, these interactions take place under incomplete info...
Sabyasachi Saha, Anish Biswas, Sandip Sen