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ACMDIS
2000
ACM
15 years 9 months ago
A Dimension Space for the Design of Interactive Systems within their Physical Environments
This paper introduces a Dimension Space describing the entities making up richly interactive systems. The Dimension Space is intended to help designers understand both the physica...
T. C. Nicholas Graham, Leon Watts, Gaëlle Cal...
AIIDE
2007
15 years 7 months ago
A Comparative Analysis of Story Representations for Interactive Narrative Systems
Interactive narrative is a blossoming field, with new systems and approaches being developed each year. However, despite this burgeoning array of designs, little work has been don...
Brian Magerko
ICAT
2003
IEEE
15 years 10 months ago
Intelligent Wearable Assistance System for Communicating with Interactive Electronic Media
The wearable computer that can understand the context of human life and communicate autonomously with various electronic media in a ubiquitous computing environment would be very ...
Yongho Seo, Jin Choi, Taewoo Han, Hyun Seung Yang
ISWC
2000
IEEE
15 years 9 months ago
Spectators at a Geek Show: An Ethnographic Inquiry into Wearable Computing
As new technologies create smaller, cheaper and faster machines, we see a paradigm shift from desktop computing to wearable computing. In less than a decade, we have witnessed the...
Jennifer G. Sheridan, Valerie Lafond-Favieres, Wen...
CHI
2011
ACM
14 years 8 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...