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IMC
2007
ACM
15 years 6 months ago
Understanding wifi-based connectivity from moving vehicles
– Using measurements from VanLAN, a modest-size testbed that we have deployed, we analyze the fundamental characteristics of WiFi-based connectivity between basestations and vehi...
Ratul Mahajan, John Zahorjan, Brian Zill
ACMACE
2009
ACM
15 years 11 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
PACT
2005
Springer
15 years 10 months ago
Experimenting with a Multi-agent E-Commerce Environment
Agent technology is often claimed to be the most natural approach for automating e-commerce business processes. Despite these claims, up till now, the most successful e-commerce sy...
Costin Badica, Maria Ganzha, Marcin Paprzycki, Ama...
117
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FPLAY
2008
15 years 6 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
HICSS
2009
IEEE
117views Biometrics» more  HICSS 2009»
15 years 11 months ago
Experience as Knowledge in a New Product Development Team: Implications for Knowledge Management
This study was conducted to better understand how New Product Development (NPD) team members apply their experiences to meet the task needs of their project. Although “experienc...
Lynne P. Cooper