Many design models and representations have been proposed to support user-centered system design, such as scenarios, use cases, and prototypes. With these artifacts, designers typ...
In tangible learning systems, the facility to promote physically active engagement highlights the need to understand how different designs impact on action and interaction, and th...
Sara Price, Jennifer G. Sheridan, Taciana Pontual ...
The main aim of this research is to understand how domestic technologies for collocated groups can be designed to afford enjoyable social interactions. A secondary aim is to devis...
This paper presents a descriptive account of the social practices surrounding the iTunes music sharing of 13 participants in one organizational setting. Specifically, we character...
Amy Voida, Rebecca E. Grinter, Nicolas Ducheneaut,...
The understanding of consumer interaction with online EC Websites is one of the big current challenges for online marketers. The present paper investigates what drives and impedes...