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LREC
2010
164views Education» more  LREC 2010»
14 years 11 months ago
The POETICON Corpus: Capturing Language Use and Sensorimotor Experience in Everyday Interaction
Natural language use, acquisition, and understanding takes place usually in multisensory and multimedia communication environments. Therefore, for one to model language in its int...
Katerina Pastra, Christian Wallraven, Michael Schu...
TVCG
2008
147views more  TVCG 2008»
14 years 9 months ago
Interactive Visual Steering - Rapid Visual Prototyping of a Common Rail Injection System
Interactive steering with visualization has been a common goal of the visualization research community for twenty years, but it is rarely ever realized in practice. In this paper w...
Kresimir Matkovic, Denis Gracanin, Mario Jelovic, ...
CHINZ
2006
ACM
15 years 3 months ago
Where you point is where the robot is
It is virtually envisioned that in the near future home-service robots will be assisting people in their daily lives. While a wide spectrum of utility of home-service robots has b...
Hokyoung Ryu, Woohun Lee
ACII
2007
Springer
15 years 3 months ago
Does Body Movement Engage You More in Digital Game Play? and Why?
In past years, computer game designers have tried to increase player engagement by improving the believability of characters and environment. Today, the focus is shifting toward im...
Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak P...
DSVIS
2003
Springer
15 years 2 months ago
Addressing Marketing Requirements in User-Interface Design for Multiple Platforms
The commercial use of the Internet for service provision has deeply changed the environment where human-computer interaction takes place. Web interfaces are now integrated in overa...
Lia Patrício, João Falcão e C...