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MOBISYS
2008
ACM
15 years 9 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
15 years 1 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert
ICMLA
2004
14 years 11 months ago
Emergent representations and reasoning in adaptive agents
Classically, cognition assumes that the underlying mechanisms of thinking are based on symbol manipulation processes. This assumption has several drawbacks, such as the issue of w...
Joost Broekens, Doug DeGroot
ETS
2000
IEEE
182views Hardware» more  ETS 2000»
14 years 9 months ago
Conferencing in communities of learners: examples from social history and science communication
A commonly encountered view of computer conferencing focuses on peer interaction, student empowerment and a shift in both teacher and student roles. This paper argues that this vi...
Ann C. Jones, Eileen Scanlon, Canan Tosunoglu Blak...
79
Voted
GRAPHICSINTERFACE
2011
14 years 1 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...