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TON
2010
157views more  TON 2010»
14 years 6 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
CGF
2011
14 years 3 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
CHI
2010
ACM
15 years 6 months ago
Studying always-on electricity feedback in the home
The recent emphasis on sustainability has made consumers more aware of their responsibility for saving resources, in particular, electricity. Consumers can better understand how t...
Yann Riche, Jonathan Dodge, Ronald A. Metoyer
ICTAI
2008
IEEE
15 years 6 months ago
Automatic Design of Robot Behaviors through Constraint Network Acquisition
Control architectures, such as the LAAS architecture [1], CLARATY [12] and HARPIC [9], have been developped to provide autonomy to robots. To achieve a robot’s task, these contr...
Mathias Paulin, Christian Bessiere, Jean Sallantin
DATE
2003
IEEE
92views Hardware» more  DATE 2003»
15 years 5 months ago
An Integrated Approach for Improving Cache Behavior
The widening gap between processor and memory speeds renders data locality optimization a very important issue in data-intensive embedded applications. Throughout the years hardwa...
Gokhan Memik, Mahmut T. Kandemir, Alok N. Choudhar...