Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Graphical virtual worlds are increasingly significant sites of collaborative interaction. Many argue that the simulation of the everyday environment makes them particularly effect...
This paper explores and evaluates the support for objectfocused collaboration provided by a desktop Collaborative Virtual Environment. The system was used to support an experiment...
Jon Hindmarsh, Mike Fraser, Christian Heath, Steve...
Social Order becomes a major problem in MAS and in computer mediated human interaction. After explaining the notions of Social Order and Social Control, I claim that there are mult...
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...