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» Understanding visual behaviour
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126
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AGI
2008
15 years 4 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
110
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ECIS
2004
15 years 4 months ago
A conceptual model of customer value in e-commerce
Customer value is crucial in predicting customer choice in traditional consumer behavior research. However, online customer value can be different from its offline counterpart bec...
Yunjie Xu, Shun Cai
127
Voted
GEOINFORMATICA
2008
73views more  GEOINFORMATICA 2008»
15 years 3 months ago
Reporting Leaders and Followers among Trajectories of Moving Point Objects
Abstract. Widespread availability of location aware devices (such as GPS receivers) promotes capture of detailed movement trajectories of people, animals, vehicles and other moving...
Mattias Andersson, Joachim Gudmundsson, Patrick La...
IWC
2006
70views more  IWC 2006»
15 years 3 months ago
Exploring the design space of robots: Children's perspectives
Children's perceptions and evaluations of different robot designs are an important unexplored area within robotics research considering that many robots are specifically desi...
Sarah Woods
KI
2008
Springer
15 years 3 months ago
Collectives and How They Move: A Tale of Two Classifications
Abstract. Collective phenomena and their associated movement patterns are ubiquitous in everyday life. However, even though we need to be able to reason about these phenomena, espe...
Zena Wood, Antony Galton