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COCO
2005
Springer
99views Algorithms» more  COCO 2005»
15 years 5 months ago
On the Complexity of Succinct Zero-Sum Games
We study the complexity of solving succinct zero-sum games, i.e., the games whose payoff matrix M is given implicitly by a Boolean circuit C such that M(i, j) = C(i, j). We comple...
Lance Fortnow, Russell Impagliazzo, Valentine Kaba...
SG
2005
Springer
15 years 5 months ago
Knowledge in the Loop: Semantics Representation for Multimodal Simulative Environments
This article describes the integration of knowledge based techniques into simulative Virtual Reality (VR) applications. The approach is motivated ltimodal Virtual Construction as a...
Marc Erich Latoschik, Peter Biermann, Ipke Wachsmu...
RULES
1993
Springer
134views Database» more  RULES 1993»
15 years 3 months ago
Temporal Rule Specification and Management in Object-oriented Knowledge Bases
There have been many recent research efforts on temporal databases for managing current and historical data and on active databases for monitoring real-world events as well as dat...
Stanley Y. W. Su, Hsin-Hsing M. Chen
UIST
1993
ACM
15 years 3 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
DSD
2009
IEEE
136views Hardware» more  DSD 2009»
15 years 3 months ago
An Evaluation of Behaviors of S-NUCA CMPs Running Scientific Workload
Modern systems are able to put two or more processors on the same die (Chip Multiprocessors, CMP), each with its private caches, while the last level caches can be either private ...
Pierfrancesco Foglia, Francesco Panicucci, Cosimo ...