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CSL
2006
Springer
15 years 3 months ago
Solving Games Without Determinization
The synthesis of reactive systems requires the solution of two-player games on graphs with -regular objectives. When the objective is specified by a linear temporal logic formula o...
Thomas A. Henzinger, Nir Piterman
VMCAI
2010
Springer
15 years 9 months ago
Improved Model Checking of Hierarchical Systems
We present a unified game-based approach for branching-time model checking of hierarchical systems. Such systems are exponentially more succinct than standard state-transition gra...
Benjamin Aminof, Orna Kupferman, Aniello Murano
CAV
2009
Springer
155views Hardware» more  CAV 2009»
16 years 8 days ago
Better Quality in Synthesis through Quantitative Objectives
Abstract. Most specification languages express only qualitative constraints. However, among two implementations that satisfy a given specification, one may be preferred to another....
Roderick Bloem, Krishnendu Chatterjee, Thomas A. H...
EMMCVPR
2001
Springer
15 years 4 months ago
Matching Free Trees, Maximal Cliques, and Monotone Game Dynamics
—Motivated by our recent work on rooted tree matching, in this paper we provide a solution to the problem of matching two free (i.e., unrooted) trees by constructing an associati...
Marcello Pelillo
LICS
2008
IEEE
15 years 6 months ago
Collapsible Pushdown Automata and Recursion Schemes
Collapsible pushdown automata (CPDA) are a new kind of higher-order pushdown automata in which every symbol in the stack has a link to a stack situated somewhere below it. In addi...
Matthew Hague, Andrzej S. Murawski, C.-H. Luke Ong...