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ICALT
2007
IEEE
15 years 10 months ago
The application of IMS Learning Design to Develop Compute-based Educational Game
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Miaomiao Zeng, Yueliang Zhou
AIIA
2005
Springer
15 years 10 months ago
Handling Continuous-Valued Attributes in Incremental First-Order Rules Learning
Machine Learning systems are often distinguished according to the kind of representation they use, which can be either propositional or first-order logic. The framework working wi...
Teresa Maria Altomare Basile, Floriana Esposito, N...
ECAI
2004
Springer
15 years 8 months ago
Bias Windowing for Relational Learning
A central issue in relational learning is the choice of an appropriate bias for limiting first-order induction. The purpose of this study is to circumvent this issue within a unifo...
Frédéric Koriche
IJCAI
2007
15 years 6 months ago
Analogical Learning in a Turn-Based Strategy Game
A key problem in playing strategy games is learning how to allocate resources effectively. This can be a difficult task for machine learning when the connections between actions a...
Thomas R. Hinrichs, Kenneth D. Forbus
ECIS
2003
15 years 5 months ago
Implications of constructivism for computer-based learning
Constructivism has gained popularity recently, but it is not a completely new learning paradigm. Much of the work within Information Systems Science (IS) and especially within ele...
Timo Lainema