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ETS
2006
IEEE
114views Hardware» more  ETS 2006»
15 years 4 months ago
From Research Resources to Learning Objects: Process Model and Virtualization Experiences
Typically, most research and academic institutions own and archive a great amount of objects and research related resources that have been produced, used and maintained over long ...
José Luis Sierra, Alfredo Fernández-...
NECO
2006
103views more  NECO 2006»
15 years 4 months ago
Optimal Spike-Timing-Dependent Plasticity for Precise Action Potential Firing in Supervised Learning
In timing-based neural codes, neurons have to emit action potentials at precise moments in time. We use a supervised learning paradigm to derive a synaptic update rule that optimi...
Jean-Pascal Pfister, Taro Toyoizumi, David Barber,...
IJOE
2007
107views more  IJOE 2007»
15 years 4 months ago
Learning Digital Test and Diagnostics via Internet
: An environment targeted to e-learning is presented for teaching design and test of electronic systems. The environment consists of a set of Java applets, and of web based access ...
Raimund Ubar, Artur Jutman, Margus Kruus, Elmet Or...
ACL
2009
15 years 2 months ago
Semi-supervised Learning for Automatic Prosodic Event Detection Using Co-training Algorithm
Most of previous approaches to automatic prosodic event detection are based on supervised learning, relying on the availability of a corpus that is annotated with the prosodic lab...
Je Hun Jeon, Yang Liu
JUCS
2008
281views more  JUCS 2008»
15 years 4 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis