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COLT
2007
Springer
15 years 10 months ago
An Efficient Re-scaled Perceptron Algorithm for Conic Systems
Abstract. The classical perceptron algorithm is an elementary algorithm for solving a homogeneous linear inequality system Ax > 0, with many important applications in learning t...
Alexandre Belloni, Robert M. Freund, Santosh Vempa...
ECTEL
2009
Springer
15 years 10 months ago
The Influence of Coalition Formation on Idea Selection in Dispersed Teams: A Game Theoretic Approach
In an open innovation environment, organizational learning takes place by means of dispersed teams which expand their knowledge through collaborative idea generation. Research is o...
Rory L. L. Sie, Marlies Bitter-Rijpkema, Peter B. ...
AI
2006
Springer
15 years 10 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
COLT
2006
Springer
15 years 10 months ago
DNF Are Teachable in the Average Case
We study the average number of well-chosen labeled examples that are required for a helpful teacher to uniquely specify a target function within a concept class. This "average...
Homin K. Lee, Rocco A. Servedio, Andrew Wan
ECML
2006
Springer
15 years 10 months ago
The Minimum Volume Covering Ellipsoid Estimation in Kernel-Defined Feature Spaces
Minimum volume covering ellipsoid estimation is important in areas such as systems identification, control, video tracking, sensor management, and novelty detection. It is well kno...
Alexander N. Dolia, Tijl De Bie, Christopher J. Ha...