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INFOCOM
2010
IEEE
15 years 3 months ago
Distributed Algorithms for Approximating Wireless Network Capacity
—In this paper we consider the problem of maximizing wireless network capacity (a.k.a. one-shot scheduling) in both the protocol and physical models. We give the first distribut...
Michael Dinitz
SAGT
2010
Springer
127views Game Theory» more  SAGT 2010»
15 years 3 months ago
On the Rate of Convergence of Fictitious Play
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the...
Felix Brandt, Felix A. Fischer, Paul Harrenstein
ACL
2009
15 years 2 months ago
A Novel Discourse Parser Based on Support Vector Machine Classification
This paper introduces a new algorithm to parse discourse within the framework of Rhetorical Structure Theory (RST). Our method is based on recent advances in the field of statisti...
David duVerle, Helmut Prendinger
ICONFERENCE
2011
14 years 12 months ago
The structure of collaborative problem solving in a virtual math team
To develop a science of small-group interaction in groupware, we need a method for analyzing the structure of computer-mediated discourse. Conversation analysis offers an analysis...
Gerry Stahl
ATAL
2011
Springer
14 years 5 months ago
Maximum causal entropy correlated equilibria for Markov games
Motivated by a machine learning perspective—that gametheoretic equilibria constraints should serve as guidelines for predicting agents’ strategies, we introduce maximum causal...
Brian D. Ziebart, J. Andrew Bagnell, Anind K. Dey