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» Universal design for mobile phones: a case study
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MIDDLEWARE
2004
Springer
15 years 6 months ago
Kernel-middleware interaction to support adaptation in pervasive computing environments
In pervasive computing environments, conditions are highly variable and resources are limited. In order to meet the needs of applications, systems must adapt dynamically to changi...
Farshad A. Samimi, Philip K. McKinley, Seyed Masou...
WEBI
2005
Springer
15 years 6 months ago
Semantic Based Collaborative P2P in Ubiquitous Computing
We propose a collaborative environment for semanticenabled mobile devices (e.g. PDAs, cell phones, laptops) in peer to peer scenarios. Within the environment, resource discovery i...
Michele Ruta, Tommaso Di Noia, Eugenio Di Sciascio...
ICTAI
2006
IEEE
15 years 6 months ago
On the Relationships between Clustering and Spatial Co-location Pattern Mining
The goal of spatial co-location pattern mining is to find subsets of spatial features frequently located together in spatial proximity. Example co-location patterns include servi...
Yan Huang, Pusheng Zhang
MHCI
2009
Springer
15 years 7 months ago
Impact of item density on magic lens interactions
We conducted a user study to investigate the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the dev...
Michael Rohs, Georg Essl, Johannes Schöning, ...
ACMACE
2005
ACM
15 years 6 months ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...