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TEDU
2008
126views Education» more  TEDU 2008»
15 years 4 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
FLAIRS
2009
15 years 2 months ago
Training to a Neural Net's Inherent Bias
A neural net with multiple output nodes is capable of distinguishing among a set of related input classes even in the absence of training. It can do so with an accuracy that is ma...
Steven Gutstein, Olac Fuentes, Eric Freudenthal
CORR
2011
Springer
209views Education» more  CORR 2011»
14 years 8 months ago
Close the Gaps: A Learning-while-Doing Algorithm for a Class of Single-Product Revenue Management Problems
In this work, we consider a retailer selling a single product with limited on-hand inventory over a finite selling season. Customer demand arrives according to a Poisson process,...
Zizhuo Wang, Shiming Deng, Yinyu Ye
AIED
2005
Springer
15 years 10 months ago
Discovery of Patterns in Learner Actions
This paper describes an approach for analysis of computer-supported learning processes utilizing logfiles of learners’ actions. We provide help to researchers and teachers in ...
Andreas Harrer, Michael Vetter, Stefan Thür, ...
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LEGE
2003
107views Education» more  LEGE 2003»
15 years 6 months ago
Design Considerations for an ELeGI Portal
ELeGI, the European Learning Grid Infrastructure, has the ambitious goal of fostering effective learning and knowledge construction through the dynamic provision of service-based ...
Colin Allison, Rosa Michaelson