Abstract. We consider a setting with numerous location-aware moving objects that communicate with a central server. Assuming a set of focal points of interest, we aim at continuous...
— This paper describes a design and implementation of the Smith-Waterman algorithm accelerated on the graphics processing unit (GPU). Our method is implemented using compute uniï...
To understand the evolution of software researchers have developed a plethora of tools to parse, model, and analyze the history of systems. Despite their usefulness, a common down...
Abstract. Existing approaches to the management of streaming positional updates generally assume that all active user requests have equal importance, ignoring the possibility of an...
Mining frequent patterns in a data stream is very challenging for the high complexity of managing patterns with bounded memory against the unbounded data. While many approaches as...