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SIGCSE
2010
ACM
181views Education» more  SIGCSE 2010»
15 years 4 months ago
Teaching the principles of the hacker curriculum to undergraduates
The “Hacker Curriculum” exists as a mostly undocumented set of principles and methods for learning about information security. Hacking, in our view, is defined by the ability...
Sergey Bratus, Anna Shubina, Michael E. Locasto
FPLAY
2008
14 years 11 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
CORR
2008
Springer
185views Education» more  CORR 2008»
14 years 10 months ago
Realizing Fast, Scalable and Reliable Scientific Computations in Grid Environments
The practical realization of managing and executing large scale scientific computations efficiently and reliably is quite challenging. Scientific computations often invo...
Yong Zhao, Ioan Raicu, Ian T. Foster, Mihael Hateg...
ACMSE
2005
ACM
15 years 3 months ago
BoxScript: a component-oriented language for teaching
As component-oriented approaches become increasingly pervasive in the development of complex software systems, it becomes increasingly important to introduce computing science stu...
Yi Liu, H. Conrad Cunningham
SIGADA
2005
Springer
15 years 3 months ago
Experiences using SPARK in an undergraduate CS course
This paper describes experiences garnered while teaching a course on high integrity software using SPARK to a mix of junior and senior level undergraduates. The paper describes th...
Anthony S. Ruocco