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SIGCSE
2008
ACM
162views Education» more  SIGCSE 2008»
14 years 9 months ago
Automatic extraction of notions from course material
Formally defining the knowledge units taught in a course helps instructors ensure a sound coverage of topics and provides an objective basis for comparing the content of two cours...
Michela Pedroni, Manuel Oriol, Bertrand Meyer, Luk...
SIGCSE
2008
ACM
126views Education» more  SIGCSE 2008»
14 years 9 months ago
Game-themed programming assignments: the faculty perspective
We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are ...
Kelvin Sung, Michael Panitz, Scott A. Wallace, Rut...
SIGCSE
2009
ACM
107views Education» more  SIGCSE 2009»
15 years 10 months ago
Foss 101: engaging introductory students in the open source movement
Can engaging students in free and open source software (FOSS) pique their interest in computer science? This paper describes an introductory computer science course that introduce...
Ralph Morelli, Trishan R. de Lanerolle
SIGCSE
2005
ACM
156views Education» more  SIGCSE 2005»
15 years 3 months ago
Experiences teaching operating systems using virtual platforms and linux
Operating system courses teach students much more when they provide hands-on kernel-level project experience with a real operating system. However, enabling a large class of stude...
Jason Nieh, Chris Vaill
SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
14 years 9 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...