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» Usability: not as we know it!
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AGENTS
2001
Springer
15 years 2 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
DALT
2003
Springer
15 years 2 months ago
A logic for ignorance
We introduce and motivate a non-standard multi-modal logic to represent and reason about ignorance in Multi-Agent Systems. We argue that in Multi-agent systems being able to reaso...
Wiebe van der Hoek, Alessio Lomuscio
CHI
2007
ACM
15 years 10 months ago
Usability of voting systems: baseline data for paper, punch cards, and lever machines
In the United States, computer-based voting machines are rapidly replacing other older technologies. While there is potential for this to be a usability improvement, particularly ...
Michael D. Byrne, Kristen K. Greene, Sarah P. Ever...
ERLANG
2003
ACM
15 years 2 months ago
All you wanted to know about the HiPE compiler: (but might have been afraid to ask)
We present a user-oriented description of features and characteristics of the High Performance Erlang (HiPE) native code compiler, which nowadays is part of Erlang/OTP. In particu...
Konstantinos F. Sagonas, Mikael Pettersson, Richar...
SIGDOC
2005
ACM
15 years 3 months ago
Usability over time
Testing of usability could perhaps be more accurately described as testing of learnability. We know more about the problems of novice users than we know of the problems of experie...
Valerie Mendoza, David G. Novick