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» Usability of interaction patterns
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HCI
2009
15 years 2 months ago
High-Fidelity Prototyping of Interactive Systems Can Be Formal Too
The design of safety critical systems calls for advanced software engineering models, methods and tools in order to meet the safety requirements that will avoid putting human life ...
Philippe A. Palanque, Jean-François Ladry, ...
146
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CHI
2009
ACM
16 years 5 months ago
Natural throw and tilt interaction between mobile phones and distant displays
Raimund Dachselt University of Magdeburg Faculty of Computer Science User Interface & Software Engineering Group 39106 Magdeburg, Germany dachselt@acm.org Robert Buchholz Unive...
Raimund Dachselt, Robert Buchholz
ACMDIS
2000
ACM
15 years 8 months ago
The Building Blocks of Experience: An Early Framework for Interaction Designers
Design activity has recently attempted to embrace “designing the user experience.” Designers need to demystify how we design for user experience and how the products we design...
Jodi Forlizzi, Shannon Ford
SIGGRAPH
1997
ACM
15 years 8 months ago
Moving objects in space: exploiting proprioception in virtual-environment interaction
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
ACCV
2007
Springer
15 years 10 months ago
Comparative Studies on Multispectral Palm Image Fusion for Biometrics
Hand biometrics, including fingerprint, palmprint, hand geometry and hand vein pattern, have obtained extensive attention in recent years. Physiologically, skin is a complex multi...
Ying Hao, Zhenan Sun, Tieniu Tan