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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 4 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
SIGMOD
2009
ACM
218views Database» more  SIGMOD 2009»
16 years 4 months ago
DejaVu: declarative pattern matching over live and archived streams of events
DejaVu is an event processing system that integrates declarative pattern matching over live and archived streams of events on top of a novel system architecture. We propose to dem...
Nihal Dindar, Baris Güç, Patrick Lau, ...
ICRA
2009
IEEE
141views Robotics» more  ICRA 2009»
15 years 11 months ago
Detecting repeated motion patterns via Dynamic Programming using motion density
— In this paper, we propose a method that detects repeated motion patterns in a long motion sequence efficiently. Repeated motion patterns are the structured information that ca...
Koichi Ogawara, Yasufumi Tanabe, Ryo Kurazume, Tsu...
HAPTICS
2007
IEEE
15 years 11 months ago
Comfortable Wristband Interface Measuring Myoelectric Pattern
In this paper, we propose a new haptic interface based on measurement of two-dimensional patterns of myoelectric potentials on a surface of a forearm. A myoelectric signal is an e...
Yasutoshi Makino, Hiroyuki Shinoda
CSMR
2006
IEEE
15 years 10 months ago
Package Patterns for Visual Architecture Recovery
Recovering the architecture is the first step towards reengineering a software system. Many reverse engineering tools use top-down exploration as a way of providing a visual and ...
Mircea Lungu, Michele Lanza, Tudor Gîrba