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EHCI
2001
15 years 6 months ago
Consistency in Augmented Reality Systems
Systems combining the real and the virtual are becoming more and more prevalent. The Augmented Reality (AR) paradigm illustrates this trend. In comparison with traditional interact...
Emmanuel Dubois, Laurence Nigay, Jocelyne Troccaz
IJVR
2008
134views more  IJVR 2008»
15 years 4 months ago
An Educational Virtual Scenario for Learning Chaos and Complexity Theories
Based on contemporary Chaos and Complexity Theories, ImaginationTOOLSTM is an innovative Virtual Reality (VR) software architecture which, by means of an agent-based interface, end...
Francesca Bertacchini, Eleonora Bilotta, Pietro Pa...
IJWBC
2010
97views more  IJWBC 2010»
15 years 3 months ago
Managing viable virtual communities: an exploratory case study and explanatory model
: Virtual communities play an important part in enabling people with common interests to interact with each other. Current research mostly focuses on the aspects of social interact...
Christoph Rosenkranz, Christoph Feddersen
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 3 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
HCI
2009
15 years 2 months ago
A Modality Replacement Framework for the Communication between Blind and Hearing Impaired People
This paper presents a multimodal framework for the communication between blind and hearing impaired people. The algorithms that are developed are based on the concept of modality r...
Konstantinos Moustakas, Dimitrios Tzovaras, Laila ...