Reach heavily impacts all aspects of designing for tangible and tabletop user interfaces. It dictates the input space available to each user and heavily shapes how that space is u...
Email use in the context of everyday work practices, or email flow, has not been heavily studied. We present the results of a pair of studies examining how users interlace email w...
Displaying and navigating complex information on wearable computers is very different from accessing the same information while sitting at your desk. Limitations in hardware, scre...
In this paper we present our ongoing research about the integration of ubiquitous computing systems into classroom settings, in order to give basic support for some classroom and ...
Nobuji A. Saito, Hiroaki Ogata, Rosa G. J. Paredes...
Large music collections require new ways to let users interact with their music. The concept of finding ‘similar’ songs, albums, or artists provides handles to users for easy ...