Sciweavers

2749 search results - page 281 / 550
» Usability of interaction patterns
Sort
View
USENIX
2003
15 years 6 months ago
xstroke: Full-screen Gesture Recognition for X
Gesture recognition is a common method of text input on handheld and other pen-based computing devices. Xstroke is a full-screen gesture recognition program for the X Window Syste...
Carl D. Worth
179
Voted
CAINE
2010
15 years 3 months ago
Scrybe: A Tablet Interface for Virtual Environments
Virtual reality (VR) technology has the potential to provide unique perspectives of data that are not possible with standard desktop hardware. The tracking devices often found wit...
Roger V. Hoang, Joshua Hegie, Frederick C. Harris ...
HCI
2009
15 years 2 months ago
User Research and User Centered Design; Designing, Developing, and Commercializing Widget Service on Mobile Handset
Mobile widget is a new paradigm for interactive idle screen service on mobile handset. Currently the standardization of widget is being discussed by W3C; Widget is globally accepte...
Sung Moo Hong
CHITALY
2011
75views more  CHITALY 2011»
14 years 5 months ago
Web 2.0: Twitter and the blind
The latest Internet phenomenon is Twitter, a micro-blogging platform that in just a few years has attracted millions of users. With short messages (tweets), following and follower...
Maria Claudia Buzzi, Marina Buzzi, Barbara Leporin...
CSCW
2012
ACM
14 years 21 days ago
PicoTales: collaborative authoring of animated stories using handheld projectors
In this article we describe a novel approach to collaborative video authoring using handheld projectors. PicoTales are created by sketching story elements on a projector+phone pro...
Simon Robinson, Matt Jones, Elina Vartiainen, Gary...