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INTERACT
2007
15 years 6 months ago
Towards Applicable 3D User Interfaces for Everyday Working Environments
Desktop environments have proven to be a powerful user interface and are used as the de facto standard human-computer interaction paradigm for over 40 years. However, there is a ri...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
CHI
2009
ACM
16 years 5 months ago
Graspables: grasp-recognition as a user interface
The Graspables project is an exploration of how measuring the way people hold and manipulate objects can be used as a user interface. As computational ability continues to be impl...
Brandon T. Taylor, V. Michael Bove Jr.
ICRA
2006
IEEE
202views Robotics» more  ICRA 2006»
15 years 11 months ago
Primitive Communication based on Motion Recognition and Generation with Hierarchical Mimesis Model
— Communication skill is essential for social robots in various environments such as homes, offices, and hospitals, where the robots are expected to interact with humans. In thi...
Wataru Takano, Katsu Yamane, Tomomichi Sugihara, K...
133
Voted
AUSAI
2004
Springer
15 years 8 months ago
Agent-Based Evolutionary Labor Market Model with Strategic Coalition
Abstract. A real-world labor market has complex worksite interactions between a worker and an employer. This paper investigates the behavior patterns of workers and employers with ...
Seung-Ryong Yang, Jun-Ki Min, Sung-Bae Cho
132
Voted
CHI
2010
ACM
15 years 6 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace