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» Usability of interaction patterns
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109
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BCSHCI
2007
15 years 5 months ago
Cueing retrospective verbal reports in usability testing through eye-movement replay
An experimental validation is presented of a novel method for usability testing that entails the playback of dynamic eyetracking data to cue the elicitation of retrospective verba...
Nicola Eger, Linden J. Ball, Robert Stevens, Jon D...
137
Voted
FPLAY
2008
15 years 5 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
122
Voted
CSUR
2000
101views more  CSUR 2000»
15 years 3 months ago
Extracting usability information from user interface events
to extract information at a level of abstraction that is useful to investigators interested in analyzing application usage or evaluating usability. This survey examines computer-ai...
David M. Hilbert, David F. Redmiles
ITNG
2008
IEEE
15 years 10 months ago
A Minimalist Visual Notation for Design Patterns and Antipatterns
Achieving a quality software system requires UML designers a good understanding of both design patterns and antipatterns. Unfortunately, UML models for real systems tend to be huge...
Demis Ballis, Andrea Baruzzo, Marco Comini
133
Voted
BCSHCI
2007
15 years 5 months ago
Exploring potential usability gaps when switching mobile phones: an empirical study
The present study explores potential usability gaps when users switch from a familiar to an unfamiliar mobile phone interface. A within-subject experiment was performed in which n...
Aiko Fallas Yamashita, Wolmet Barendregt, Morten F...