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ATAL
2009
Springer
16 years 10 hour ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
ATAL
2009
Springer
16 years 10 hour ago
User modeling in position auctions: re-considering the GSP and VCG mechanisms
We introduce a study of position auctions, with an explicit modeling of user navigation through ads. We refer to our model as the PPA model, since it is most applicable in the con...
Danny Kuminov, Moshe Tennenholtz
ATAL
2009
Springer
16 years 10 hour ago
Monitoring social expectations in Second Life
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
Stephen Cranefield, Guannan Li
ATAL
2009
Springer
16 years 10 hour ago
Abstraction in model checking multi-agent systems
ion in model checking multi-agent systems Mika Cohen Department of Computing Imperial College London London, UK Mads Dam Access Linnaeus Center Royal Institute of Technology Stockh...
Mika Cohen, Mads Dam, Alessio Lomuscio, Francesco ...
ATAL
2009
Springer
16 years 10 hour ago
An analysis of feasible solutions for multi-issue negotiation involving nonlinear utility functions
This paper analyzes bilateral multi-issue negotiation between selfinterested agents. Specifically, we consider the case where issues are divisible, there are time constraints in ...
S. Shaheen Fatima, Michael Wooldridge, Nicholas R....
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