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CGF
2000
96views more  CGF 2000»
14 years 11 months ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel
DKE
2002
134views more  DKE 2002»
14 years 11 months ago
Spoken query processing for interactive information retrieval
It has long been recognised that interactivity improves the effectiveness of Information Retrieval systems. Speech is the most natural and interactive medium of communication and ...
Fabio Crestani
101
Voted
PC
2007
123views Management» more  PC 2007»
14 years 10 months ago
MPI collective algorithm selection and quadtree encoding
Abstract. In this paper, we focus on MPI collective algorithm selection process and explore the applicability of the quadtree encoding method to this problem. During the algorithm ...
Jelena Pjesivac-Grbovic, George Bosilca, Graham E....
IJAMC
2010
94views more  IJAMC 2010»
14 years 9 months ago
Middleware mechanisms for interaction interoperability in Collaborative Virtual Environments
—In this paper, we discuss interaction interoperability in Collaborative Virtual Environments (CVE), intended to mean the ability of two or more users to cooperate despite the he...
Mario Ciampi, Luigi Gallo, Antonio Coronato, Giuse...
ISVC
2010
Springer
14 years 9 months ago
Subversion Statistics Sifter
We present Subversion Statistics Sifter, a visualisation and statistics system for exploring the structure and evolution of data contained in Subversion repositories with respect t...
Christoph Müller, Guido Reina, Michael Burch,...