Despite significant efforts to obtain an accurate picture of the Internet's actual connectivity structure at the level of individual autonomous systems (ASes), much has remai...
Ricardo V. Oliveira, Dan Pei, Walter Willinger, Be...
The Sony–Toshiba–IBM Cell Broadband Engine (Cell/B.E.) is a heterogeneous multicore architecture that consists of a traditional microprocessor (PPE) with eight SIMD co-process...
David A. Bader, Virat Agarwal, Kamesh Madduri, Seu...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
The evaluation of the quality of segmentations of an image, and the assessment of intra- and inter-expert variability in segmentation performance, has long been recognized as a dic...
With increasingly more complex Multi-Processor Systems on Chip (MPSoC) and shortening time-to- market projections, Transaction Level Modeling and Platform Aware Design are seen as...