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136
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ICC
2009
IEEE
197views Communications» more  ICC 2009»
15 years 10 months ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
SAGT
2009
Springer
140views Game Theory» more  SAGT 2009»
15 years 9 months ago
Price of Stability in Survivable Network Design
We study the survivable version of the game theoretic network formation model known as the Connection Game, originally introduced in [5]. In this model, players attempt to connect ...
Elliot Anshelevich, Bugra Caskurlu
SMA
2009
ACM
223views Solid Modeling» more  SMA 2009»
15 years 9 months ago
Particle-based forecast mechanism for continuous collision detection in deformable environments
Collision detection in geometrically complex scenes is crucial in physical simulations and real time applications. Works based on spatial hierarchical structures have been propose...
Thomas Jund, David Cazier, Jean-François Du...
ANSS
2008
IEEE
15 years 9 months ago
Simulation of Buffer Management Policies in Networks for Grids
Grid technologies are emerging as the next generation of distributed computing, allowing the aggregation of resources that are geographically distributed across different location...
Agustín C. Caminero, Anthony Sulistio, Blan...
155
Voted
SECON
2007
IEEE
15 years 9 months ago
The Optimum Number of OSPF Areas for MANETs
—Mobile ad hoc networks (MANETs) are a critical technology in filling the gap where the network infrastructure is insufficient or does not exist at all. The dynamic topology of...
Jangeun Jun, Mihail L. Sichitiu, Hector D. Flores,...
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