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» Use of Devolved Controllers in Data Center Networks
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NETGAMES
2006
ACM
15 years 3 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
CORR
2011
Springer
170views Education» more  CORR 2011»
14 years 4 months ago
Performance Comparison and Analysis of Preemptive-DSR and TORA
The Dynamic Source Routing protocol (DSR) is a simple and efficient routing protocol designed specifically for use in multi-hop wireless ad hoc networks of mobile nodes. Preemptiv...
V. Ramesh, P. Subbaiah, N. Koteswar Rao, N. Subhas...
ICML
2007
IEEE
15 years 10 months ago
Conditional random fields for multi-agent reinforcement learning
Conditional random fields (CRFs) are graphical models for modeling the probability of labels given the observations. They have traditionally been trained with using a set of obser...
Xinhua Zhang, Douglas Aberdeen, S. V. N. Vishwanat...
81
Voted
MM
2009
ACM
144views Multimedia» more  MM 2009»
15 years 4 months ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi
CASES
2006
ACM
15 years 3 months ago
Automated compile-time and run-time techniques to increase usable memory in MMU-less embedded systems
Random access memory (RAM) is tightly-constrained in many embedded systems. This is especially true for the least expensive, lowest-power embedded systems, such as sensor network ...
Lan S. Bai, Lei Yang, Robert P. Dick