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96
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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 6 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
ICB
2007
Springer
207views Biometrics» more  ICB 2007»
15 years 4 months ago
Super-Resolved Faces for Improved Face Recognition from Surveillance Video
Characteristics of surveillance video generally include low resolution and poor quality due to environmental, storage and processing limitations. It is extremely difficult for comp...
Frank Lin, Clinton Fookes, Vinod Chandran, Sridha ...
109
Voted
CHI
2004
ACM
15 years 6 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
KCAP
2011
ACM
14 years 3 months ago
On the role of user-generated metadata in audio visual collections
Recently, various crowdsourcing initiatives showed that targeted efforts of user communities result in massive amounts of tags. For example, the Netherlands Institute for Sound a...
Riste Gligorov, Michiel Hildebrand, Jacco van Osse...
DAGSTUHL
2003
15 years 1 months ago
Policies: Giving Users Control over Calls
Abstract. Features provide extensions to a basic service, but in new systems users require much greater flexibility oriented towards their needs. Traditional features do not easil...
Stephan Reiff-Marganiec