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CHI
2009
ACM
16 years 5 months ago
VIGO: instrumental interaction in multi-surface environments
This paper addresses interaction in multi-surface environments and questions whether the current application-centric approaches to user interfaces are adequate in this context, an...
Clemens Nylandsted Klokmose, Michel Beaudouin-Lafo...
CVPR
2006
IEEE
16 years 7 months ago
Control Theory and Fast Marching Techniques for Brain Connectivity Mapping
We propose a novel, fast and robust technique for the computation of anatomical connectivity in the brain. Our approach exploits the information provided by Diffusion Tensor Magne...
Emmanuel Prados, Stefano Soatto, Christophe Lengle...
GRAPHITE
2006
ACM
15 years 11 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
169
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SMA
2008
ACM
203views Solid Modeling» more  SMA 2008»
15 years 5 months ago
Interactive continuous collision detection between deformable models using connectivity-based culling
We present an interactive algorithm for continuous collision detection between deformable models. We introduce two techniques to improve the culling efficiency and reduce the numb...
Min Tang, Sean Curtis, Sung-Eui Yoon, Dinesh Manoc...
ICPR
2006
IEEE
16 years 6 months ago
Interacting Active Rectangles for Estimation of Intervertebral Disk Orientation
This paper presents a fast and efficient method to determine intervertebral disk orientation in a magnetic resonance (MR) image of the spine. The algorithm originates from active ...
Amer Abufadel, Gregory G. Slabaugh, Gozde B. Unal,...