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155
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CVPR
2012
IEEE
13 years 7 months ago
Social interactions: A first-person perspective
This paper presents a method for the detection and recognition of social interactions in a day-long first-person video of a social event, like a trip to an amusement park. The lo...
Alireza Fathi, Jessica K. Hodgins, James M. Rehg
ISVC
2007
Springer
15 years 11 months ago
An Anti-aliasing Technique for Voxel-Based Massive Model Visualization Strategies
CAD models of industrial installations usually have hundreds of millions of triangles. For this reason they cannot be interactively rendered in the current generation of computer h...
Gustavo N. Wagner, Alberto Raposo, Marcelo Gattass
CHI
2003
ACM
16 years 5 months ago
PhotoPhone entertainment
We demonstrate two complementary interaction techniques for electronic large displays that are designed for cameraequipped mobile phones. The first one enables the direct selectio...
Johan Thoresson
248
Voted
APWCS
2010
15 years 2 months ago
A Survey on the Development of Multi-touch Technology
Although multi-touch technology is currently a research focus in the field of Human-Computer Interaction, its relative research, however, is still comparatively few in China. In th...
Rong Chang, Feng Wang, Pengfei You
BMVC
1998
15 years 6 months ago
3D Trajectories from a Single Viewpoint using Shadows
We consider the problem of obtaining the 3D trajectory of a ball from a sequence of images taken with a camera which is possibly rotating and zooming (but not translating). Techni...
Ian D. Reid, A. North