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170
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CG
2006
Springer
15 years 6 months ago
Interactive mesh deformation using equality-constrained least squares
Mesh deformation techniques that preserve the differential properties have been intensively studied. In this paper, we propose an equality-constrained least squares approach for s...
H. Masuda, Y. Yoshioka, Y. Furukawa
SCALESPACE
2009
Springer
16 years 21 days ago
A Variational Model for Interactive Shape Prior Segmentation and Real-Time Tracking
In this paper, we introduce a semi-automated segmentation method based on minimizing the Geodesic Active Contour energy incorporating a shape prior. We increase the robustness of t...
Manuel Werlberger, Thomas Pock, Markus Unger, Hors...
141
Voted
MM
2006
ACM
115views Multimedia» more  MM 2006»
16 years 3 days ago
Human-centered computing: a multimedia perspective
Human-Centered Computing (HCC) is a set of methodologies that apply to any field that uses computers, in any form, in applications in which humans directly interact with devices o...
Alejandro Jaimes, Nicu Sebe, Daniel Gatica-Perez
170
Voted
ICDCSW
2005
IEEE
15 years 11 months ago
IASO - An Activity-Based Computing Platform for Wearable Computing
Displaying and navigating complex information on wearable computers is very different from accessing the same information while sitting at your desk. Limitations in hardware, scre...
Jakob E. Bardram, Jonathan Bunde-Pedersen
PPOPP
2009
ACM
16 years 6 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...