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HRI
2006
ACM
15 years 3 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
HRI
2010
ACM
15 years 4 months ago
Robust spoken instruction understanding for HRI
—Natural human-robot interaction requires different and more robust models of language understanding (NLU) than non-embodied NLU systems. In particular, architectures are require...
Rehj Cantrell, Matthias Scheutz, Paul W. Schermerh...
87
Voted
ICVS
2001
Springer
15 years 2 months ago
A Framework for Generic State Estimation in Computer Vision Applications
Abstract. Experimenting and building integrated, operational systems in computational vision poses both theoretical and practical challenges, involving methodologies from control t...
Cristian Sminchisescu, Alexandru Telea
92
Voted
CVPR
2008
IEEE
15 years 11 months ago
Unsupervised modeling of object categories using link analysis techniques
We propose an approach for learning visual models of object categories in an unsupervised manner in which we first build a large-scale complex network which captures the interacti...
Gunhee Kim, Christos Faloutsos, Martial Hebert
HRI
2010
ACM
15 years 2 months ago
Recognizing engagement in human-robot interaction
—Based on a study of the engagement process between humans, we have developed and implemented an initial computational model for recognizing engagement between a human and a huma...
Charles Rich, Brett Ponsleur, Aaron Holroyd, Canda...