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HRI
2009
ACM
15 years 11 months ago
Robots in the wild: understanding long-term use
It has long been recognized that novelty effects exist in the interaction with technologies. Despite this recognition, we still know little about the novelty effects associated wi...
Ja-Young Sung, Henrik I. Christensen, Rebecca E. G...
HRI
2006
ACM
15 years 10 months ago
Interaction debugging: an integral approach to analyze human-robot interaction
Along with the development of interactive robots, controlled experiments and field trials are regularly conducted to stage human-robot interaction. Experience in this field has sh...
Tijn Kooijmans, Takayuki Kanda, Christoph Bartneck...
ECCV
2004
Springer
16 years 6 months ago
A Biologically Motivated and Computationally Tractable Model of Low and Mid-Level Vision Tasks
This paper presents a biologically motivated model for low and mid-level vision tasks and its interpretation in computer vision terms. Initially we briefly present the biologically...
Iasonas Kokkinos, Rachid Deriche, Petros Maragos, ...
MM
2005
ACM
215views Multimedia» more  MM 2005»
15 years 10 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
146
Voted
WSCG
2001
167views more  WSCG 2001»
15 years 5 months ago
Component-Based Architectures for Computer Vision Systems
Research performed in the field of computer vision has steadily ignored recent advances in programming tools and techniques, relying on well-established traditional methods, such ...
A. Economopoulos, Drakoulis Martakos