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ACMIDC
2010
15 years 1 months ago
Teaching social competence: in search of design patterns
COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cogni...
Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patri...
CVPR
1999
IEEE
15 years 11 months ago
Non-Metric Calibration of Wide-Angle Lenses and Polycameras
Images taken with wide-angle cameras tend to have severe distortions which pull points towards the optical center: This paper proposes a method for recovering the disrortion param...
Rahul Swaminathan, Shree K. Nayar
EUROSSC
2010
Springer
14 years 7 months ago
Identifying Important Action Primitives for High Level Activity Recognition
Smart homes have a user centered design that makes human activity as the most important type of context to adapt the environment according to people's needs. Sensor systems th...
Atif Manzoor, Claudia Villalonga, Alberto Calatron...
EL
2008
184views more  EL 2008»
14 years 9 months ago
Breedbot: an evolutionary robotics application in digital content
Research paper Purpose of this paper This paper describe an integrated hardware/software system based on Evolutionary Robotics and its application in Edutainment context. Design/me...
Orazio Miglino, Onofrio Gigliotta, Michela Pontico...
VR
2002
IEEE
149views Virtual Reality» more  VR 2002»
15 years 2 months ago
Tension Based 7-DOF Force Feedback Device: SPIDAR-G
In this paper, we intend to demonstrate a new intuitive force-feedback device for advanced VR applications. Force feedback for the device is tension based and is characterized by ...
Seahak Kim, Shoichi Hasegawa, Yasuharu Koike, Mako...