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» User Embodiment in Collaborative Virtual Environments
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121
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VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
14 years 10 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester
86
Voted
CHI
2009
ACM
16 years 1 months ago
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business
The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we ha...
Jason B. Ellis, Katherine Bessière, Wendy A...
94
Voted
DSRT
2005
IEEE
15 years 6 months ago
Collaborative Visualization: A Review and Taxonomy
We present a brief review of 42 collaborative visualization systems, grouped into four application areas: collaborative problem-solving environments, virtual reality environments,...
Ian J. Grimstead, David W. Walker, Nick J. Avis
ACMSE
2009
ACM
15 years 7 months ago
The effects of network delay on task performance in a visual-haptic collaborative environment
Computer networks have grown considerably over the past decade. Faster and cheaper Internet connections have brought millions of PCs into a domain where rich content and fast down...
Benjamin M. Lambeth, James LaPlant, Elena Clapan, ...
ICDIM
2007
IEEE
15 years 6 months ago
Accessibility and scalability in collaborative eCommerce environments
The Much advancement has lately occurred in eCommerce systems’ interfaces. Product specifications listings combined with pictures is no longer considered the benchmark for eComm...
Michel Khoury, Shervin Shirmohammadi