Sciweavers

199 search results - page 25 / 40
» User Embodiment in Collaborative Virtual Environments
Sort
View
PUC
2002
165views more  PUC 2002»
15 years 3 days ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
CGF
2007
101views more  CGF 2007»
15 years 13 days ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
111
Voted
ISUVR
2007
15 years 1 months ago
Virtual Reality in Ubiquitous Computing Environment
—In this paper, we propose a novel concept of Ubiquitous Virtual Reality (U-VR) and examine technical challenges to be required for realizing it. It is difficult to realize Virtu...
Youngjung Suh, Kiyoung Kim, JoungHyun Han, Woontac...
CBSE
2006
Springer
15 years 4 months ago
Virtualization of Service Gateways in Multi-provider Environments
Abstract. Today we see more and more services being brought to connected homes, such as entertainment or home automation. These services are published and operated by a variety of ...
Yvan Royon, Stéphane Frénot, Frederi...
94
Voted
ICDCSW
2002
IEEE
15 years 5 months ago
Toward a Peer-to-Peer Shared Virtual Reality
— This paper envisions a shared virtual reality system that could handle millions of users and objets. The SOLIPSIS system does not rely on servers and is based on a network of p...
Joaquín Keller, Gwendal Simon