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CHI
2010
ACM
15 years 6 months ago
Countertop responsive mirror: supporting physical retail shopping for sellers, buyers and companions
We examine opportunities for ubiquitous technologies in retail shopping, jewelry shopping in this case, to supplement the unique information needs inherent to physical trials of t...
Maurice Chu, Brinda Dalal, Alan Walendowski, Bo Be...
IUI
2004
ACM
15 years 9 months ago
Leafing digital content
Today the availability of large digital content archives (video, ebook, audio) creates many problems in terms of user interaction and data manipulation (browsing, searching). Many...
A. Barletta, M. Mayer, B. Moser
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 10 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
DL
1997
Springer
206views Digital Library» more  DL 1997»
15 years 8 months ago
The Digital Library Integrated Task Environment (DLITE)
We describe a case study in the design of a user interface to a digital library. Our design stems from a vision of a library as a channel to the vast array of digital information ...
Steve B. Cousins, Andreas Paepcke, Terry Winograd,...
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CIKM
2005
Springer
15 years 9 months ago
Opportunity map: a visualization framework for fast identification of actionable knowledge
Data mining techniques frequently find a large number of patterns or rules, which make it very difficult for a human analyst to interpret the results and to find the truly interes...
Kaidi Zhao, Bing Liu, Thomas M. Tirpak, Weimin Xia...