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NETGAMES
2006
ACM
15 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
82
Voted
CHI
2004
ACM
15 years 10 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
UIST
2006
ACM
15 years 3 months ago
Under the table interaction
We explore the design space of a two-sided interactive touch table, designed to receive touch input from both the top and bottom surfaces of the table. By combining two registered...
Daniel Wigdor, Darren Leigh, Clifton Forlines, Sam...
ICSE
2009
IEEE-ACM
15 years 4 months ago
Multi-dimensional service compositions
The wide diffusion of reliable Internet is pushing two key novelties in the conception of modern software applications: the Software as a Service paradigm and the idea of the Inte...
Luciano Baresi, Elisabetta Di Nitto, Sam Guinea, S...
89
Voted
CHI
2010
ACM
15 years 4 months ago
Individual models of color differentiation to improve interpretability of information visualization
Color is commonly used to represent categories and values in many computer applications, but differentiating these colors can be difficult in many situations (e.g., for users with...
David R. Flatla, Carl Gutwin